CD-I version resumed.
Balboa isn't the ideal programming environment for CD-I games. (This probably isn't news to any old CD-I programmer)
Thanks to cd-i fan, I've switched to using the CD-RTOS functionality. This gives me direct access to an 8 bit video buffer. Getting decent speed out of the system will be just a matter of optimizing the routines or design. Frog Feast shouldn't take more than a month or two to adapt to the new system.
I found an article, from cd-i dev, that discusses the design of The Apprentice. The article discusses how the features were inplemented within the hardware of the CD-I.


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