Tuesday, July 10, 2007

CD-I version functionality same as old demo.

I've added the new routines. This brings the new version to the same level of functionality as the last demo.

The two splash screens are displayed on double buffered Plane A, and the Title Screen is displayed, without the text layer. While the two splash screens are being shown, the remaining graphics and palette are loaded into memory, and the background screens are transferred into Plane B. The splash screens conceal the loading into Plane B. Plane A is cleared to reveal the Title screen. The application should spend less than a second (Assuming a 140kb/s loading from the CD) running before it shows it's first image.

Tonight, I should progress to a new level of functionality, and possibly have the first interactive CD-I Frog Feast. I have to implement the Text Layer, Sprite, and Input routines. The next major issue could be the speed of the game; it could play slowly due to the sprite clearing/drawing routines.

Sound and music will probably take some time to get working.

1 Comments:

At 10:42 PM, Bas said...

great news! Looking Forward to testing it, as you've seen on my blog, the CD-i demo runs fine without problems. There were no long loading times either. Good job! (In fact, it's amazing as you're the only one in the world managing a new game on CD-i in the past five years!)

 

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