Sunday, July 16, 2006

Frog Feast for the FM Towns Marty is complete.

The FM Towns Marty is no match for my superior optimization skills. :)

I *finally* got it to run nicely on the original Marty. I didn't have to lower the resolution. I rewrote most of the sprite and text routines (very little of the rendering code was changed though.)

I also fixed a small problem with playing music and sound effects.

The SND_elevol_mute() routine controls the playback of audio and cd tracks. The playback routine was changing the settings, causing the CD audio to stop playing. SND_elevol_mute(127) causes everything to play.

Another problem I had was that a program bigger than approx. 400k causes the playback of cd tracks to not work. I'm guessing there isn't enough free real mode memory to load the info about the CD tracks.

The FM Towns version will be available for sale shortly.

Saturday, July 15, 2006

FM Towns Frog Feast has sound and music.

The FM Towns version of Frog Feast has sound and music, but I am battling more slowdown issues. I will attempt to fix it with more changes to the sprite and text system. If that doesn't work, I will switch to a 256x240 screen, with a sprite screen.

Thursday, July 13, 2006

X68000 version of Frog Feast has been released.

The X68000 version has been finished for awhile, but was delayed by the website update. It is now available for purchase.

The FM Towns version should be finished shortly...

SNES Frog Feast has sound and is finished.

Thanks to neviksti and his SME sound engine, Frog Feast has sound.

The game will be released in the next few days.

The website it currently being overhauled, in anticipation of the release.