X68000 Frog Feast near complete.
The X68000 version is pretty much complete.
The X68000 version was pretty easy to wrap up. I got the sound effects in. They are stored in 4 Bit Dialogic ADPCM format at 15,625 hz 16 bit mono. The sprites were very easy also.
The only problem I am currently having is getting the screen set correctly. The current screen resolution runs slowly. Changing the screen resolution fixes the problem. It's a problem with the triggering of the VBlank interrupt. I need to research this a bit more. The only other thing to consider is getting the title music track into the game. I'm not sure if there is room in RAM though. I have to wait for my X68000 to arrive to test this out on real hardware.
I am looking into publishing this game.


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