Wednesday, August 31, 2005

More CD32 Frog Feast updates.

I'm now loading some of the data from the CD to cut down on the size of the program and used memory. I've fixed some problems such as text updating problems, joystick reading issues, etc.
I still haven't resolved the issue with loading the game on the CDTV. I purchased the Akiko CDTV/CD32 emulator (http://www.airsoftsoftwair.de/en/prod_akiko.html) in hopes of finding a solution to the problem. Unfortunately the author is out of town on vacation until the 9th. This will push the release off a little, unless I can ctumble onto a solution.

Tuesday, August 30, 2005

CD32 Frog Feast updates.

I've added most of the functionality of the latest Frog Feast game to the CD32 version. I still need to clip the sprites at the edge of the screen and add sound and music support. I'm hoping to wrap up this version in the next week or so.

I am having some problems running the program on a CDTV. I'm not sure what the problem is. It loads up and displays the title screen, but there seems to be some issue with the blitter.

Source code released.

Source code for the Sega CD and Neo Geo CD versions of Frog Feast have been released on http://www.game-shoppe.com. This is my chance to give back to the development communities.

Friday, August 19, 2005

Neo Geo CD and Sega CD Frog Feast on sale now.

The Sega CD and Neo Geo CD versions of Frog Feast will be on sale at the Classic Gaming Expo (http://www.cgexpo.com/) and Dallas vgXpo (http://www.vgxpo.com/).

I will be at the Dallas vgXpo on both Saturday and Sunday.

Thursday, August 11, 2005

Minor changes made to Frog Feast

The sky color now changes to indicate the passage of time in Frog Feast. This feature has been implemented in the Neo Geo CD and Sega CD versions. I've also changed the 2nd frog color to make it easier to tell the difference. The time for each game has been set at 90 seconds. It's been anywhere from 1 minute to 3 minutes throughout the development.

Saturday, August 06, 2005

CD-I Frog Feast has sprites

I've added sprites to the CD-I version, using blit_write_with_mask. This seems much easier than figuring out the sprite system.